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Managing Threat (aggression) - Aggression management is generally a Fellowship concept bbo gold. For solo players, all the monsters involved in a combat situation generally attack the player.
In a Fellowship combat situation, the monsters determine which party member to attack based on accumulated aggression.
Aggression generally accumulates based on damage done be each character, but there are some additional sources. In LOTRO, aggression is called Threat.
As a general rule, monsters target and attack the character with the most accumulated threat.
Threat is generated whenever a player damages a target monster. Additional threat is gained by certain attacks (usually called taunts) that generate additional threat beyond that from their damage. For example, a Guardian's Bash skill generates additional threat.
Threat can also be accumulated for healing party members and performing other hostile abilities such as non-damaging attacks.
Some combat skills reduce threat. Use of these skills tends to reduce the accumulated aggression of the monster and causes it to seek another target.
However, damage can still result in the monster attacking the player who used a threat-reducing skill if enough damage is done.
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